The Super Mario Bros. 3 Drinking Game
Alright nerds, I got something to keep you guys… “entertained” this weekend. The Super Mario 3 Drinking Game. Intrigued? You should be. It’s a (somewhat) simple game, so grab an opponent, a case of cheap domestic brew (root beer of course), and Mario 3 (the original NES version is always preferred, but we’ll let you slide by with Virtual Console, All-Stars, or any other version you got). Load up Mario 3, find a couple controllers, and get ready to roll.
Note: Know your limits. Don’t drink too much root beer. Don’t drive after drinking root beer. Don’t do anything stupid.
The Rules
Play some game of chance to decide who plays as Mario and who gets stuck being Luigi. You play through the game as normal, but certain things will trigger you, or your opponent, to drink:
- Getting hit by an enemy: Drink 1 second
- Losing a life: Drink 3 seconds
- This is cumulative with the first rule
- Each extra life you gain: Your opponent drinks 1 second
- This includes extra lives gained by getting 100 coins, the card flipping game, collecting mushroom/flower/star cards at the end of a level, 1-UP mushrooms, and the spinning Spade Matching game (more on this game later)
For instance, Mario starts the first level. He gets hit once (one drink for Mario), finds a 1-UP mushroom (one drink for Luigi), gets hit again (one drink for Mario) which causes him to die (three more drinks for Mario). Mario must drink a total of five seconds, while Luigi owes one second. The active player is allowed to take all of his drinks at the end of the level as to keep him from having to pause to drink. Simple enough? Well let’s examine a couple more rules.
- When entering a normal Mushroom house to receive an item, one of several things can happen:
- You get a mushroom: You drink 1 second
- You get a flower: Your opponent drinks 1 second
- You get a leaf: Your opponent drinks 2 seconds
- You get any other item: Your opponent drinks 2 seconds
- Anytime you receive an item which can be used on the world map other than items from a mushroom house: your opponent drinks 1 second, with the exception of…
- If you receive a “superior” item, your opponent drinks an additional second. Superior items include Whistles, Frog Suits, Tanooki Suits, Hammer Bro. Suits, and Clouds.
Basically, whenever you receive an item (except mushrooms from mushroom houses), your opponent must drink at least once, twice if it is a good item, or a leaf from a mushroom house. One last set of rules about the spinning matching (Spade) game:
- Whenever a Spade Game is available, you MUST enter it.
- If you win, your opponent must drink the amount of extra lives you receive (2 for mushrooms, 3 for flowers, 5 for stars)
- If you lose, you must drink the highest valued part you selected.
- For instance, if you end up with Flower/Mushroom/Mushroom, you drink 3 seconds because of the Flower. With Star/Mushroom/Flower, you would drink 5 seconds because of the Star showing.
Although not a rule, players who decide to finish a world without finishing every level should be ridiculed relentlessly. Also, engaging in the mini game where a player challenges his opponent where they have to collect 5 coins is highly discouraged, but the player instigating this game must drink 2 seconds before he may start playing the game. The loser must also drink for 1 second. There are several extra rules that can be implemented if so desired:
- If more than two people want to play, players may split into teams. Both members of a team must drink.
- If an odd number of players want to play, they should be split into three teams. The third team must drink when either of the other teams should drink. They gain control from another team when either of the other teams lose a life. That team then must drink for both teams until one loses a life.
- Experienced players, try this for an added challenge: when you are the active player, you must drink directly after you get hit, no pausing. This makes for some interesting situations – which hand do you want to drink with, etc.
Enjoy the weekend and give this game a shot. Let us know how it goes. And remember, don’t do anything too stupid.


October 23rd, 2009 at 8:08 pm
You have stipulated that a player MUST (your caps) enter a Spade Game when it is available, but what if a Spade Game is available but you cannot get to it. Such an occurrence could happen if a player dies and a previously open area is closed because when a player dies all of the levels he has beaten become closed off to passage by any player. I assume if you cannot get to the game, there is no consequence, but perhaps the dying party whose fault it is that the game cannot be reached should drink constantly until the game can be reached again. Just a suggestion.
October 29th, 2009 at 12:54 pm
I think the definition of “available” is conditional on a players ability to reach the spade game. Therefore, the game has to be present on the board AND the player must be able to reach it in order for it to be “available”. Likewise, it’s possible that the spade game could be available to only one of the two players.
October 29th, 2009 at 12:54 pm
By the way Kirk, my little automatically generated blue avatar thingy is WAY better than your green one! Take that!
November 5th, 2009 at 10:30 pm
Mark is correct. On both comments.
November 6th, 2009 at 5:10 pm
[...] Considering many of us have probably played previous Mario games so many times that we have to find ways to challenge ourselves, all this talk of teeth grinding difficulty gets me all riled up. Nintendo’s “Super [...]
November 17th, 2009 at 4:15 pm
Interesting, I`ll quote it on my site later.
Thank you
Socco
May 27th, 2010 at 11:18 am
I am happy I have found your post. I should save your blog.
June 4th, 2010 at 2:51 am
http://vova.org/2009/04/22/chinese-audio-dealers/